Friday, September 2, 2011

Continuation on AI and mini project

More progress is being made with AI. I have successfully gotten it to choose it's pools under basic conditions, one problem is I have no error checking so all stats must be properly entered. Anything that is less than the total pool or possibly more than will cause an infinite loop. I could add error checking but it will seemingly bloat an overcomplicated and possibly fragile system I have set. So that is being put in the done column.

Now is working on a complex spaghetti code of checking about 12 different variables to determinate the next action. It's going along but I'm doing bad things in not testing it every step of the way but it's coming along. With that said I think I'm going to try something else at the moment.

Currently at a friends house as I type this up and his long running programing project has been wearing him down like mine has been. So we decided to make a short game, something we'll try and get done in the next few hours and possibly tomorrow. I have no clue what bizarre creation he's going to create but I'm going to try and throw together a simple rogue like for pygame practice. May not be more than a floor but you'll move an @ symbol around and possibly kill g symbols so it'll be something. I'll throw it up on here to finally put out some finished code.

So wish me luck and hopefully we'll have something more than me complaining about debug code and overly long posts tomorrow.

3 comments:

  1. It sounds like you really know what you're doing! I bid you farewell with the great knowledge you have and I believe you are onto great things mate.
    Keep us updated.

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  2. However it ends up I'd like to try it :D

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  3. In Antiochus and his daughter you have heard Following!

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