Thursday, August 25, 2011

game night

Today's post was mostly delayed by watching some friends stream games and run my own. I run a silly fantasy Mutants and Masterminds game that has been going on for a very long time now. It's a fun little game that is getting towards the end of ti's lifespan.

For a change of plot driven pace I decided to have a little dungeon crawl through a very splatter house themed session. This was roughly 3 sessions ago that this started. I filled a house with undead things and mid bosses who've been easily dispatched. While fun I expected this to be at most 2 sessions, even after many sessions in the game and realizing how slow combat can be online this caught me by suprise.

The general hope was to finish it up this month take a month off to finish up some lose ends in my next game and then start that. That deadline is being delayed. Not that this is a bad things, at the moment I'm trying out a few ideas in system for what I'm calling mid boss enemies that I've described before, and variations on it. They go down fast or get weakened more easily then the usually created monsters in the game. Some work in game, some are just hand wave for interesting sake but either way it's a learning experience. Just wish it was a little faster but we're having fun with it.


  1. Ah, but you haven't been running the same fight for three sessions, either.

  2. @vega
    Didn't mean it that way but I guess you'd know how it goes.