With more instinct and less planing I have thrown together a system. I am unsure if I've talked about the "RPG roguelike " on here extensively or not but I have had the idea of a party based roguelike that uses traditional RPG combat. While not very roguelike it was always something I had in mind and so I used the idea as a basis to just throw something together. Bad code practices, no planing of expansion, ad hoc addition of new features, and for no reason it became more complete and better functioning than anything else I planed. Even only really done on a trip to a friends house and done on lunch break but here is some things.
|Combat from a more civilized time.|
|Every roguelike needs that Z key to be very important|
|Move A'tt for great justice|
|Good, bad, he's the guy who starts with the wand.|
Current plans for this is to polish up what I have, squash some bugs, add another class and some features, and see if I can push this into an exe format. We'll see if I can get this all done before thanksgiving.