A blog about things. How novel.
Talk about games of the console, computer, and table top kind. Add some programing nonsense and some drawing nonsense. Then season with some random stuff not covered, like how I stretched a buck by eating fried flour that day.
Sunday, July 8, 2012
Long short is earlier this week I had a revilation of how Zelda keys work and how I was working on something far more advanced. I probably won't be able to work on giving more updates (as if that is a change) for a while as I'm on training at work which is screwing with my scheduled and a lot of other things. We'll see how it goes but progress. I suppose next would be adding combat back in and populating with some basic move towards player gloop and moblin equivalents and adding some sorta simple boss before a shiny ending spot. Then release a demo possibly with the python to exe creator so we don't have to bother with python problems. Either way progress.