A blog about things. How novel. Talk about games of the console, computer, and table top kind. Add some programing nonsense and some drawing nonsense. Then season with some random stuff not covered, like how I stretched a buck by eating fried flour that day.
Sunday, July 22, 2012
Minor update
Worked on some tools that may or may not make it to Legend but have finally got a working a* path finding formula going. Maybe could update with something sometime soon but not much worth showing.
Sunday, July 15, 2012
Field of View
Reworking the basic display parts of my game as well as storage ideas for maps. What I currently have is far too cumbersome to work though what I am making may not be too efficent. Will work on it later but results are promising. Though side tracked by trying to figure out the ever elusive field of vision formula I always mess up. Completely pointless to anything I'm working on but I still want to get it licked if I ever use it in the future.
Currently working with something called the Bresenham's line algorithm. It's working for revealing all the squares I want revealed but I'm doing something wrong in pruning the blocked ones. Still working on it and learning from it and also may have something simpler to upgrade legends engine. Would just need some readjusting to work with the current generator though.
Currently working with something called the Bresenham's line algorithm. It's working for revealing all the squares I want revealed but I'm doing something wrong in pruning the blocked ones. Still working on it and learning from it and also may have something simpler to upgrade legends engine. Would just need some readjusting to work with the current generator though.
Sunday, July 8, 2012
Progress
Long short is earlier this week I had a revilation of how Zelda keys work and how I was working on something far more advanced. I probably won't be able to work on giving more updates (as if that is a change) for a while as I'm on training at work which is screwing with my scheduled and a lot of other things. We'll see how it goes but progress. I suppose next would be adding combat back in and populating with some basic move towards player gloop and moblin equivalents and adding some sorta simple boss before a shiny ending spot. Then release a demo possibly with the python to exe creator so we don't have to bother with python problems. Either way progress.
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