Tuesday, January 24, 2012

Break time is fun time

Family friendly entertainment
As I get breaks at work and bring a thumb drive to have music I also bring code to work on. Last night I got to the point where things could hit things and mobs would move around (after much bad AI work) so I added the bad idea of giblets to the code.

Doesn't do anything but it's possibly going to come up more later. Enemies that drop bombs on death for instance or maybe just good old fashioned key dropping. The random gib tile is a thing given by the on death variable I put in the character so it really could be anything. Function passing in python (with default value editing) is quickly becoming my favorite way to make objects. Next up I'll try going about some actual attack and defense things and get towards the final screen sizes. After that tackle dungeon screens with a hard coded maze.

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