Short update for this. In my last post I mentioned the problem I had with Legends preliminary generation. Now that problem is gone, small little bug as I expected and should have avoided but how it goes. So now that that's solved I have to figure out how to translate the layout into the actual room data which will be interesting.
In other news I'm reading through a copy of Programing AI by Example by Mat Buckland. It's getting me some AI techniques and such though I'm having to look into dreaded math. We'll see how this pans out. I've been playing with a more old style roguelike set up just to cut teeth that won't have any impact on Legend but it helps get the bad practice out.
way to go bug hunter!
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